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Super stardust delta ps vita11/8/2022 ![]() ![]()
SUPER STARDUST DELTA PS VITA PATCHIt may just convince you that a Vita is worth owning. Super Stardust HD was released on the PlayStation 3 when it was just a handful of months old, later becoming the first game to receive a trophy patch when firmware 2.40 went live. If you don't, find a way to give it a try. If you have a Vita, Super Stardust Delta is a must-download. There are many great games designed for a touch screen-but Stardust is not one of them. Every mini-game had me clamoring to return to the comfortable dual analog sticks that the Vita offered. However, they serve as a warning: this is what Stardust would be if it weren't on the Vita. The mini-games are, quite frankly, all terrible. Rock & Roll makes you tilt the system to move your ship-a method that is nowhere as precise or as fun as using the dual analog sticks. It's a bit too easy to die in this mode given your finger is covering the most important part of the screen: where you want to go. Disc Slide has you using the touch screen to drag a ship away from enemies. It was difficult to pull off, and was simply not fun. Crush, for example, uses the Vita's dual touch screens to allow players to "pinch" oncoming asteroids to destroy them. In addition to the core arcade experience, Housemarque has added a number of mini-games that take advantage of the Vita's other hardware features. Oddly, Super Stardust Delta's faults only further prove Vita's worth. ![]() SUPER STARDUST DELTA PS VITA PORTABLEAt $10 for the download, it proves that Vita can offer a happy medium for portable gaming, offering much more depth than the typical iPhone game, without the $40 sticker tag that many other 3DS and Vita games are demanding. With PS3-quality graphics and dual-analog controls, Super Stardust Delta is an experience that is, simply put, not possible on any other handheld right now. Stardust is left behind by destroyed enemies and disappears quickly, encouraging players to kill enemies close-and not from afar. There's also collectible stardust which, when absorbed, can unlock additional bonuses for players. It gives you an extra second to think, reposition your ship, and it generally looks cool. There's also a new slow-mo effect added for when you boost. Whereas on the PS3, it was possible to just get by with the default weapon, Delta makes it very clear that you will have to switch between the two main weapons in order to survive. There are only two weapons instead of three, with the all-purpose rock crusher being removed. SUPER STARDUST DELTA PS VITA PS3While Delta may appear to be largely unchanged from its PS3 counterpart, Housemarque has refined the gameplay a bit, making it a better game. Both Stardust veterans and newcomers will find it easy to jump in. The tight controls highlight how sturdy the Vita's dual analog sticks are. Delta shares the same strengths as its console inspiration: the overwhelming meteor count and the dazzling particle effects are no less spectacular today. Mit den beiden Analogsticks des Handhelds steuern Spieler ihre Waffen, während sie per Touchscreen schwarze Löcher erschaffen. Like its PS3 predecessor, Super Stardust Delta is a downloadable twin-stick shooter that has players destroying falling asteroids with an assortment of power-ups. Der Arcadeshooter Super Stardust Delta erscheint für Playstation Vita. Why? Because it proves that the Vita is not a product of a bygone era, providing a compelling experience that simply can't (and shouldn't) be done on another handheld platform. More than any other game available at launch, Super Stardust Delta is the game that will silence the critics. However, the release of the Vita has invited critics to question: do we need the Vita in an era of cellphone gaming? All abilities have limited uses per round, forcing you to think tactically.It's hard not to be impressed with the sheer amount of tech that has been squeezed into the Vita, Sony's latest handheld. Shaking the Vita sets off a smaller scale bomb, which is useful for destroying small groups of enemies. In the opposite fashion, tapping the screen will fire homing missiles outward at every angle simultaneously, which then lock onto close enemies. Anything in the immediate vicinity is sucked up in a cyclone of spaghettification, giving you a moment of breathing room. One such ability allows a black hole to be set anywhere around the planet, triggered simply by tapping the touch pad on the back of the system. Along with motion, Delta also takes advantage of the Vita’s touchscreen features to activate the game’s super abilities. The camera follows your ship as it circumnavigates the planet, and with a tilt of the Vita, the camera angle can be shifted so you can view what’s ahead. In Delta, the entire planet is visible on-screen. You control your ship’s movement with the left analogue stick and weapon fire with the right. ![]()
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